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Quake 4 1.4.3
Quake 4 1.4.3





quake 4 1.4.3

The serialized data size is smaller than JSON text to utf8 and the native serialization method (var2bytes ()).GUS is especially suitable for the serialization of structured small dat transfer in multiplayer games.You can call GUS._test() to view the data size comparison after serialization in these three way.How to use:1.

quake 4 1.4.3

Integer and float are variable length serialization.3. Need not type detection and forced typce conversion in Cross end transfer,just like local parameter transfer.2. Check README for more info!Features:`ReferenceOffsetCompensatingRotator`- Rotates parent node- Uses its own position as reference (use with RemoteTransform)- Offsets parents based on its own global displacement resulting from the rotation- This is useful for rotating the character *without moving the HMD camera*`FreeLookMover`- A feature node that moves its *Spatial* parent - Based on input actions - According to its own orientation- It can be used as a free look feature.`FlatWorldPhysicsKinematicMover`- Moves its parent kinematic body - Based on input actions - According to its own orientation- Uses collisions- Has many exported physics properties for the pretense of some realistic physics based movement- Has gravity- Great for normal character movement`TripleMethodOrientationGuesser`- Sets parent's forward direction - Uses VR HMD orientation, only if it is upright - Uses global position of VR controllers compared to its own - Uses the relative position of the left-right controllers to each other- The goal of this feature is to provide an intuitive way to guess the rotation of the physical player based on their head and hands poses`VrFrameHeightScaler`- Calculates its relative altitude in the VR Origin frame- Sets the height property on the parent- Useful to set height on a collision shape based on the real-world altitude of the VR HMDĪ Godot's universal serializer for size optimizationFeature:1.







Quake 4 1.4.3